Abstract
This article explores the relationship between design, imagination, senses, places and objects. It was based on Richard Holmes' theoretical concepts, particularly on the period designated "Age of Wonder", Robert Silverman and Thomas Hankins theories on "Instruments and the Imagination" about the parallel of imagination and the real world, the ideas of Juhani Pallasmaa on senses and architecture, and the Design Fiction theories of Stuart Candy. A conceptual survey of the correlation between imagination and the senses makes us wonder how objects/spaces present themselves to men and how men perceive them. Which senses rules this communication? We examine the relevance of senses and imagination on the creation of artifacts and surroundings, in order to build a more intimate relationship between them. To explore this connection we developed the "Wonder Cards" card game focused on the development of ideas, objects and surroundings that stimulate senses and imagination. We are testing the game on Pontifical Catholic University of Rio de Janeiro and workshops to analyze and understand the use of these elements in design projects where emotion and wonder is the key factor.
Keywords
Design, Imagination, Innovation, Methodology
Authors
Rian Rezende - Pontifical Catholic University of Rio de Janeiro - PUC-Rio (Brazil)
Sabrina Araújo - Pontifical Catholic University of Rio de Janeiro - PUC-Rio (Brazil)
Denise Portinari - Pontifical Catholic University of Rio de Janeiro - PUC-Rio (Brazil)
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